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WIPs compilation Blog

Discussion in 'Ability Ideas' started by Daddy Sven, Dec 4, 2016.

  1. Daddy Sven

    Daddy Sven Moderator Staff Member

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    Base Range increased to 600

    Sniper Remake

    Shrapnel = same

    2nd ability = cover

    Sniper creates a cover at a target location. Going inside the cover turns Sniper(and only Sniper) invisible after a 0.4 fade time. Sniper can attack and cast abilities while invisible inside the cover. He also gains a 10/20/30/40% MS boost while inside the cover, which lingers for 1.25 seconds after leaving it.

    Cover duration: 8 seconds
    CD: 25
    Mana: 40



    3rd Ability Take Aim

    Passively Grants Sniper increased attack range. Every 4 attacks Sniper will unleash a headshot, dealing bonus damage and slowing his opponent.


    4th Ability

    Sniper Charges to unleash an attack which is part physical and part magical. Applies ministun.
     
  2. Daddy Sven

    Daddy Sven Moderator Staff Member

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    Wip Item Mirror Edge


    Yasha + Shadow Amulet
    Total Cost: 3350

    Bonuses:
    20 Agility
    40 Attack Speed
    12% Movement Speed
    Doppelwalk (Active)
    Reappear (

    Doppelwalk
    Renders your hero invisible, while generating a duplicate image to confuse enemies.

    Invisibility Duration: 14
    Illusion Duration: 20
    Illusion Damage Taken: 250%
    Illusion Damage Dealt: 0%

    Reappear
    Activating the item a second time will morph you into a ball of light, which quickly travels to doppelwalk's illusion. Upon reaching the illusion your hero will reaper.



    -Activating this effect breaks the invisibility
    -Movement Speed: 800 or 1.75 seconds, whichever reaches the illusion faster.
    -The ball of light is visible to enemies
     
  3. summer-penguin

    summer-penguin Moderator Staff Member

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    Carry on... keep 'em comming.
    :coffee2:
     
    Daddy Sven likes this.
  4. Daddy Sven

    Daddy Sven Moderator Staff Member

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    • Voidstone + Blades of Attack + recipe(200)= total 1470

      15 damage
      125% Mana Regen
      Mind Drain (passive)

      • Duration: 5

        Notes
        -Attacking the same target again reapplies the debuff.
        -Can be applied on multiple units
        -HP loss is HP removal
        -Can be dispelled
        -Passive does not carry over to illusions



    • Wizard Spike + Demon Edge + recipe (250) = total 4120

      Damage: 65
      150% Mana Regen
      Greater Mind Drain (passive)

      • Duration: 5

        Notes
        -Attacking the same target again reapplies the debuff.
        -Can be applied on multiple units
        -HP loss is HP removal
        -Can be dispelled
        -Passive does not carry over to illusions



    Main issues:
    -Xin abuse
     
    Last edited: Jan 14, 2017
  5. summer-penguin

    summer-penguin Moderator Staff Member

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    But Xin is actually meant to be abusive.

    [​IMG]

    You don't see us complaining about Divine having Xin as an issue. ;)
     
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  6. Daddy Sven

    Daddy Sven Moderator Staff Member

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    You have a point. Plus the item is kind of designed for heroes like him.


    hero idea wip


    Ability 1 Summoned Skull

    >Summons an undead creature which rapidly looses HP every second. Has the passives Vampirism(Lv 1/2/3/4), Shared Feast (Lv3,4), Chase(Lv 2,3,4)

    >Stays indefinitely until killed

    >20 sec CD

    >HP 450/550/650/750, Armor 0/1/2/5

    >Damage 60/90/120

    >Bat 0.6

    >150% lifesteal attack

    >Heals the protector when attacking (25/50/75% lifesteal)

    >Looses 55HP every second.

    >Base MS 280

    >Gains a stacking +20MS bonus for 2 seconds after attacking. Attacking also refreshes the buff




    Ability 2 Death Leash

    >Ability is used on enemy unit

    >Deals 30/60/90/120 burst damage

    >Deals 40 damage over time every second unless the unit is standing near your hero

    >Duration 4/6/8/10 seconds

    >Leash Range 800/650/500/350 (unit must be in this range in order to not take damage)







    Ability 3 Shared Pain

    >Curses a group of enemies

    >Whenever a cursed unit attacks, all other cursed units take damage (except the attacker)

    >Damage from hero attacks 30/60/90/120 physical damage

    >Damage from creeps 8/12/16/20 physical damage

    >Lasts 6 seconds

    >AoE 250




    Ability 4


    ???


    Rework on Wizardspike and Witchbane

    Voidstone + Morbid Mask = Wizardspike (2050 gold)

    +100% Mana Regen
    +25 Damage
    +Lifesteal (passive)
    +Feedback (passive)

    Lifesteal
    -Heals the attacker for a percentage of attack damage dealt.
    *15%

    Feedback
    -Replenishes the attacker's mana for a percentage of attack damage dealt.
    *5%



    Wizardspike + Demon Edge + Recipe(200) = Witchbane 4650

    +150% mana regen
    +85 damage
    +Lifesteal (passive)
    +Feedback (passive)
    +Confusion (Active)

    -Heals the attacker for a percentage of attack damage dealt.
    *20%

    Feedback
    -Replenishes the attacker's mana for a percentage of attack damage dealt.
    *10%
     
    Last edited: Jan 15, 2017
  7. Wrooks

    Wrooks Member

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    @Sven2k I didn't read the previous statements so if they were similar than it must be an issue worth tackling
     
  8. Daddy Sven

    Daddy Sven Moderator Staff Member

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    ?
     
  9. Wrooks

    Wrooks Member

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    based on what you posted before...you locked thread so i couldn't reply
     
  10. Skurai

    Skurai Member

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    Cover is a pretty good idea. Kinda like how a sniper prones down to fire. Hmm but 8 secs for this is too long and not enough drawback. Cover should be dispelled if enemy gets within 300 range of it as a drawback and I assume the cover is invisible to enemy.

    If not, it is too easy for him to just create it, go in and shoot enemy while invisible. If enemy has dust, cover is useless. If enemy doesnt have dust, enemy is dead.

    Slark can do it for 4 secs only (and yes i know he cant be targetted). And it just looks too much like a Shadow amulet but u can shoot while invisible. A simple dust can reveal that and wont be much difference to his playstyle if he buys shadwblade.

    Perhaps, sniper should be able to create the cover anywhere and the 8secs duration starts only when he goes into it. This way, he can set it up in advance


    Hmmm but this would be nice as a level 10 talent though. And snipers who choose that level 10 talent can use that instead of buying shadowblade i guess.

    3rd ability - Take aim is 40% so, should be 1 in 2.5 attacks. U cant do 2.5 ...so should be 1 in 2 attacks and then 1 in 3 attacks consecutively. His ability to do that mini slow frequently is somewhat important.

    4th Not sure about this one lol.
     
    Last edited: Jan 25, 2017