UPDATE: This guide is going through major changes/testing. Many replies have said many things about TB, and I am inclined to test them. It may take two years, or a month. Summary Pick TB Farm properly Have good map awareness Win game Tips and tricks Your team is bad. Build around your team being bad. Your team is not good. Do not assume they are good. Assume they are good for an immense disappointment. MMRs this has been tested 2K - 3K. Have not tested getting out of 3K trench, though it seems to be working. Game Strategy Farm the entire game. Take towers when opportunity presents itself. You can fight with your team once you have Skadi. Game Plan Ban Legion Commander. She will counter you if any of the nine players pick her and go jungle. All 5 enemies will counter you with LC whether or not she goes jungle. That hero should be dropped into the depths of Elo Foulfell, where she can rage against the matchmaking system for all eternity. Start out with Iron Talon and whatever suits your fancy. Even a courier. Especially a courier. Go to the jungle. Terrorblade in low MMRs actually has more impact as a jungler than a laner, due to your team's lack of brains. As a jungle Terrorblade, you can get a nice pick-off when you feel like it, or just safely farm a Yasha while your lanes die around you (but since the enemy team does not have a brain, they do not bother actually taking the towers). Start by AFKing in the fountain until 0:08, then conjuring an image and going straight to the nearest medium camp (the second-nearest). Arrive there at 0:30, and conjure an image along the way once it has come off cooldown. Farm a Poor Man's Shield, and possibly half the gold required for Raindrop (or the whole thing and more), then head back to base. You should be at base at around the time the first Raindrop comes in stock. Always remember to stack and use your Iron Talon. Next, you want to keep jungling, and build the following items: Treads, because it is free if you use Tread-switching in conjunction with Infused Raindrop regeneration (6-8 min). Yasha, because you need the MS more than the extra range from Dragon Lance (10 minutes). Boots of Travel because you need more MS (13-15 min). Try to get the enemy T1 tower before getting Boots of travel. If you don't get it before Boots of Travel, get it after. Now, just repeat the following farming pattern and build your Manta, followed by your Skadi. Farming Pattern TP to the offlane creepwave if your wave is in the area between your offlane T1 and their safelane T1 (both possibly destroyed). Kill creeps. Kill the nearest hard camp. Kill more creeps. Kill the nearest safe camp. Kill more creeps. Send all your illusions to A-click push the lane. Run back to the hard camp next to your Ancients. Farm it. Farm, or don't farm Ancients. It's up to you. Send remaining illusions to push mid (if it is not pushed). Kill every creep in your jungle (I have not optimised it. It varies based on your team's farming patterns) Push bottom. Repeat. Or just farm every creep you see. I have TB telling me which camp to farm. Teamfight decision making A-click enemies. Press Q. Press R if your HP is low. Why are you even in a teamfight if you can't win by doing that? Go push a tower. Terrorblade is capable of getting a counter-tower at the same speed as 5 other heroes pushing a tower at once. How to kill a tower? Use Conjure Image. Use Manta. Use Metamorphosis. Move your camera to the teamfight. Back if a farmed carry TP back. Kill everything else. Items You want Yasha and Boots of Travel. You need them to acquire a movement speed advantage over the enemy team. (I have not tested Drums, but I don't think Drums provide adequate stats or MS to be worth 1800 gold) You get Manta because Manta dispels everything. You get Skadi because bulk. After Skadi, you want to fill your remaining 3 slots with the following stat items: Ethereal Blade (Phys/Magical bulk, highest illusion DPS) Another Skadi (Magical bulk) Butterfly (Physical bulk) Why not [ITEM]? Lance - Inferior Yasha, bugged item at night. HotD - No. Just no. Satanic - Also no. Heart - It grants no damage. Health can only carry you so far. Deso - I tested Deso vs EB (with the rest of the build being Manta, Skadi, Travels, Treads) and it only has a 4 second advantage over EB. However, EB grants 10 STR, and 40 AGI that will help your illusions survive longer every push. Worst enemies Farron's Undead Legion Commander. She has an ability that will kill any illusion taking >400% damage, and Terrorblade's Images take 450% damage. On top of that, if she is on your team, you are left with no jungle to farm easily without harass. Goblin Tinkerer (he reforges your items to give them the worst modifier, then he excrete exploding robots on you) Nothing else is a counter. When I say nothing, I mean nothing. Lion? Nope. Pugna? Nope.