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Remaking Attributes (work in progress)

Discussion in 'Visual & Gameplay Ideas' started by Wrooks, Apr 6, 2017.

  1. Wrooks

    Wrooks Member

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    upload_2017-4-5_22-56-34.png

    (Note: The picture is just an example of how it would look in the UI; it doesn't represent which heroes will be represented by each attirbute)

    Convalescence
    1. High Life Regen (Defensive)
    2. Strong physical Damage increase Aura / Weak Self & Non-Hero physical Damage increase Aura (Offensive)
    3. Manapool increase
    Wisdom:
    1. Magical Damage Increase (Offensive)
    2. Damage Block (Defensive)

    Stamina

    1. Life pool increase (Defensive)
    2. Temporary movementspeed reduction on attack (Offensive)
    3. mana regen
    Concentration
    1. Attackspeed Increase (Offensive)
    2. Mana drain on attack (offensive )
    3. Magic damage block (defensive)
     
    Last edited: Apr 9, 2017
  2. Jon

    Jon Member

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    If an archetype of hero is to exist that uses magical damage at a similar rate to the attacks of an attack-based hero, wisdom's combination of stats is probably too good. Additionally, heroes in this archetype currently are designed around having low defence, and so would perhaps need to be redesigned significantly if such a change was to happen.
     
  3. Wrooks

    Wrooks Member

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    Thx for replying i made some changes based on your feedback
     
  4. Wrooks

    Wrooks Member

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    Shadow bump

    I paired damage block with magical damage increase because it makes them stronger in the early game. And damage block falls off late game Instead of armor which doesn't fall of but gets stronger your hero gets
     
  5. Wrooks

    Wrooks Member

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    Feb 26, 2010
  6. Wrooks

    Wrooks Member

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    I now know why this is a problem of a suggestion to much stuff to keep track of for the public