I want to talk about on a topic which is no longer actively discussed here "matchmaking doesn't work, rating is not accurate" etc. While me and a lot of people knew it work as intended, a lot of people were arguing against it not understanding it and not actually taking the experiments done by good players on it. First - let me tell you how Rating is supposed to work. After a player is assigned a position in the ladder, he should have a 50% win-rate against his peers (or people with the same points) - that's all of it. You are not supposed to know what all heroes do, be mechanically competent at specific level or w/e, all you need to do is if matched with your peers in 100 games, to get around 50 wins. A lot of people were stating that their peers are bad at the game, not seeing their own shortcomings and when they are under performing or use excuses (in front of themselves for those games), while not even understanding that the other players are in the exactly same position. Now on my personal experience with the different ratings and players. My steam account is linked and easily accessible for registered members which can after that search for the Dotabuff stats of it. Summary - 1,700 games, ranked been 1,017 of them with 53.6 win-rate in the European servers. My solo rating is around 5,500 and party 4,800. I had been given access to another low-rated account from friend of mine, because my party rating was to high to play with them and I actually did quite a big number of games on it (can give information only on those which ask for it in private massage for safety reasons). But to summarize it's stats. It was with 665 games and calibrated with 1,500 solo and 2,000 party rating. After I took ownership to that moment it has 1,363 games (or 698 are mine) and I while playing casually and not with the intention to win no matter what - also playing all roles - while being terrible with them (and if done on my the high-rated account will lose quite a lot of games due to under performing severely) when my team need them filled I still manage to get 60% win-rate and climb the ladder and after that number of games I am at 3,600 solo and 4,300 party. While I do not have the specific number, I estimate my solo win-rate to be around 70-80% while party 60%. The reason for that is because on solo I usually pick heroes which can carry the game, while on party I play with bunch of friends and just pick w/e seem fun, one more reason to have such a low win-rate on party is due to inflating my friends' party rating as well, once we started playing they all get around 500-1,000 rating each after the first 100-200 games and from them being severely outplayed by the enemy team due to not accustomed to the difference, slowly catching up and getting better at the game. What I wish to say is that despite me not being as good as multiple players which have done such an experiment and grabbing the core roles manage to climb extremely fast, just because my overall performance was still much better then my rating shows I was surely climbing the ladder little by little. So to all of you, who are eager to get higher rating - the system is working, don't rush to your aim, take it slow and enjoy the ride. If you wish to get fast results - just work on yourself and stop watching/blaming teammates but instead try to outperform them every single game, despite the outcome.