Pixie, the Outcast Mage Statistics Skills Talent Tree Changelog Hero Background Story: In the small village of Mayong, where most of the most talented mages come from, traditions of magic were the sole religion. There, people led their lives through magic; children played with spells far beyond a normal person's capabilties; and all crafts and works were done by summons. There, he was born. Ever since he was a little child, Pixie strayed away from his people's habits, and saw in physical power the ultimate strength. He used to run away to other villages to practice his passion, and spend the rest of his time in his hometown, learning whatever was cast upon him of the knowledge of magic. As he grew older, his physical powers became great, though he was still easily beaten in magic duels by those of younger age. As the elders in the village knew of his rebellion against the traditions, their head chief, Blias, planned and carried out his punishment: to be tormented to death by magic, and cast away. A few hours after his execution, Pixie woke up to find himself in a dark valley, with his physical powers worn out by attempted execution. Coming to realize that he can't retrieve his old form of power completely, he practiced the surging his own magical powers through his body to serve his purpose of physical superiority. He would even steal magic cast upon him and bend it to serve his will, and punish whoever dare face him with magic by paralyzing their minds, stopping them from casting once and for all. One dark night, a few years later, in his hometown, with his sword blazing blue he stalked the streets, raising screams louder and louder, filling the silence of the night with noise of revenge, and claiming the skulls of those who thought they doomed him. Hero Introduction: Pixie is a melee intelligence carry (would be the first one in the game) who can completely ignore the armor of enemy heroes with his right click. With a proper lineup that has adequate magic damage, and against a lineup that is as such, too, he can work wonders as his passive will reduce enemies' magic resistance on attack. His second ability, Mental Paralysis, is a disable that will silence, mute, and grant invulnerability to your enemies, keeping them out of the fight for a short duration. His ultimate will turn magic damage you are inflicted by to attack damage which you can use along with Mystic Blade to chew through your enemies' HP. Even though Pixie lacks good survivability and immediate nukes, with proper farm he can decimate an entire team on his own. Mental Challenge Impaler Mystic Blade Turn the Table Type: Active Targeting: Enemy Unit Hotkey: Q Damage Type: Magic Fully blocked by Magic Immunity. Pops Linken's Sphere. Dispellable by weak dispels. Pixie corrupts the target's mind, causing great slow to it for a duration, and damaging it when the duration ends. At any time in the duration, the target can cast a skill to end the slow, but will be immediately inflicted by double the damage value. 0.4/0.2 120 12 600 4 Slows by 30%. Deals 40/50/60/70 + 10 * Spell Amplification at the end of the duration, and double that damage if the target ends the slow prematurely. Notes: Damage depending on spell amplification is actually Spell Amplification x 2000, because spell amplification is a percentage. E.g. when Spell Amp is 10%, that is equal to 0.1 -> damage done by this skill depending on spell amp is either = 0.1 x 2000 = 200; or = 20 x 10 = 200. Type: Active Targeting: Enemy Hero Hotkey: W Damage Type: N/A The Spell Amp drain is blocked, the disable isn't. Pops Linken's Sphere. Dispellable by strong dispels. The Outcast Mage runs at a very high speed towards his target, impaling them with the spear-end of his weapon, while keeping the other to attack with. The blade will suck the power from the target, stunning and silencing them, but also granting them invulnerability from damage. For every 0.1 seconds Pixie impales his target, he will steal Spell Amplification from them, turning it negative if they were left with none during the drain. 0.3/0.1 100/120/140/160 36/29/22/15 700 Disable: 2.5/3/3.5/4; Spell Amp. Steal: 4 * Stuns and silences, and grants damage invulnerability. Drains 0.25/0.0.30/0.35/0.4% per 0.1 seconds. Notes: If Pixie moves >700 units away from the impaled target, the disable will end. * The 4 seconds begin countdowning after the drain/disable ends. Rushes at 1500 speed in a way similar to PL's Phantom Rush. Type: Passive Targeting: N/A Hotkey: E Damage Type: N/A Blocked by Magic Immunity. Dispellabe by weak dispels. The power stored within Pixie's blade reduces his target's magic resistance with each attack. In addition, if Pixie's attack would do more damage if it was magical rather than physical, its type will be changed to magical. 3 Reduces magic resistance by 6/7/8/9%. Capped at 30/35/40/45% decreased resist. Notes: Debuff duration is renewed with each attack. Debuff is placed before damage occurs. Magical attacks are also affected by spell amplification. As a result, Spell Amplification will also be considered when checking whether the attack would deal higher damage as magical type. Type: Active Targeting: N/A Hotkey: R Damage Type: N/A Drawing power from his old master's skull, Pixie is able to convert a portion of all magic damage that is targeted against him into power he can use to bring down his foes. After absorbing the damage, the spell can be cast again to acquire the absorbed damage as attack damage. In the duration of damage reduction, all disables will end after 0.5 of their placement on Pixie, regardless of their duration, except for ones that are not dispellable by strong dispels. 0.0/0.0 100/175/250 25/20/15 3/4* Converts 40/55/70% of all magic or pure damage dealt to him into damage. Notes: * Damage absorption duration/attack damage buff duration. Attack damage increase is capped at 100/150/200. Absorption has no cap. Magic/pure damage turned to attack damage is not dealt to the hero. Magic/pure damage is deducted before reductions. Stored damage depletes after 4 seconds. Level 25: 11 points of intelligence instead of 16 increases spell amplification by 1%. 28.1.2017: - Hero reposted on PDR with a Talent Tree. For full changelog (which is a long, long list) click here. 28.1.2017: - Mystic Blade: Rescaled increased raw damage from 15/30/45/60 to 30 at all levels. - Talent Tree:1. Level 10: Replaced +15 movespeed with +125 HP. 2. Level 15: Reduced armor from 7 to 4, and replaced +20 damage with +20 movespeed. 3. Level 25: Intelligence points required for 1% Increased Spell Damage increased from 12 to 13. 2.2.2017: - Changed a few icons according to the model offered by the great @summer-penguin . 2.4.2017: - Mental Paralysis: Increased cast range. It now removes vision of the target. - Turn the Table: Increased damage absorption from 30/45/60% to 40/55/70%. - With these changes this hero is finished until this patch (7.04.) Upcoming changes will be balances if major changes in the game happen; or an ASU, if I can think of one. 1.6.2017: This is the @Leotfatu update: he gave me the idea of combining Mystic Blade and Skull of Blias into one ability, in addition to other notes, and that gave birth to these changes: - Combined Mystic Blade and Skull of Blias into one passive ability: Mystic Blade. Spoiler: Old Mystic Blade Type: Toggle Targeting: N/A Hotkey: Q Damage Type: Magical Concentrates his mental energies and magic powers, and rushes them through his sword. In that state, his normal attacks are turned magical, empowered, and deal bonus damage based on his Increased Spell Damage. Fully blocked by Magic Immunity. 3% max mana persecond* 1 Increases damage by 30 + 2.5/3/3.5/4x Increased Spell Damage. Notes: *Spends 3% max mana upon activation, then 0.15% each 0.05 seconds. Activating/deactivating doesn't interrupt the hero's current animation/order. Still can't attack ethereal units. All damage is turned to magical, including criticals and bashes. If obtained, however, cleave damage will remain unaffected. Damage output in this state is still increased by Increased Spell Damage. Increased damage depending on Spell Damage is, like Increased Spell Damage, a percentage. E.g. If the hero's Increased Spell Damage = 7% and this ability is lvl4: Increased Attack Damage = 6 x 7% = 42%. Also, it only considers damage from Intelligence and base damage. Bonus damage isn't taken into consideration. Spoiler: Old Skull of Blias Type: Active, Passive Targeting: AoE Hotkey: E Damage Type: Magical The skull of his former Chief glows with every attack, applying a debuff on the target that decreases their magic resistance. In addition, Pixie can use the skull to affect enemies in an area to feel the additional damage dealt by the passive. 8 500 300 3/5* 5/6/7/8% decreased resist. Cap of 22/28/34/40%. Damage due to the decreased magical resistence is also dealt to all enemies in the AoE. Notes: * Passive duration/Active Duration. Active has 2x the effect if no heroes are caught within its AoE. Passive duration IS renewed with each attack. Distributed damage isn't deducted from Pixie's dealt damage, but rather copied and then distributed. Passive's debuff is placed before damage occurs. - Mental Paralysis: Reworked into Impaler. Spoiler: Old Mental Paralysis Type: Active Targeting: Enemy Hero Hotkey: W Damage Type: N/A Pierces magic immunity. Blocked by Linken's Sphere. Purgeable by strong purges. Using knowledge he acquired from his dark days, the Outcast Mage hurls a magic bolt at a target. The bolt will freeze their minds, disarming and silencing them; muting their items; and removing their vision while granting them invulnerability from all sources of damage. 90/105/120/135 35/30/25/20 800 2.5/3/3.5/4 Disarms and silences the target, and mutes their items, granting invulnerability. - Added new ability: Mental Challenge - Turn the Table: increased damage reduction duration by 1 second; and its value 30/45/60% to 40/55/70%. - Updated Level 25 Talents: 1. From 2 Mental Paralysis charges to 2 Mental Challenge Charges. 2. From 13 to 11 Intelligence = 1% Spell amplification. 10.6.2017: - Statistics: Reduced move speed from 325 to 300; Increased armor from 3 to 4.2. - Mental Challenge: changed targeting to AoE; added a slow; now its effects are negated if the targets cast a skill, but will recieve heavy damage. 20.6.2017: - Mental Challenge: changed it back to single target, tweaking its effects. - Turn the Table: Added ASU. [*]20.6.2017: - Mental Challenge: removed the cast range reduction. Target now receives damage after the duration, but if they end the effects prematurely by casting a skill, they will receive double the damage.