Last Man Standing is a kill streak, designed to encourage pushing or provide additional defensive strengths to a lone hero after a big team fight confrontation. For the remainder of this thread, I will refer to this streak as LMS. What it does LMS grants the hero bonus damage to lane creeps and enemy buildings, as well as a movement speed bonus while inside a lane. This buff lasts until an enemy hero revives. Bonus Damage: 50% Bonus Movement: 150 (flat bonus) Duration: Until an enemy revives Note: -Bonus damage affects all sources from your hero: attacks, spells and even the attacks and spells of summoned/controlled units. How to Achieve this Streak LMS can be gained only when all of your allies are dead and you get a kill or assist on the last remaining enemy hero. The buff it provides is only lost, once an enemy revives. As pointed out initially, this can help a defending team, survive longer after a heavy teamfight in their base, or allow for some additional pushing to be done by a lone hero after a deadly confrontation. In the early game this will be hard to achieve and with the quick respawn times, it won't affect average game times. Where this streak shines is late game, especially since it can bait a buyback from the enemy. This also gives an incentive on a lone player to try and hunt down the last remaining enemy hero, as he can get a tremendous pushing advantage.