Jack The Black Gambler "WANTED: One wizard named Jack. Dead or alive. Convicted of robbing the Booty Bay casino of over 10,000,000,000 gold. Be on the lookout for his large afro and handlebar goatee." An explosive fast-paced Nuker Strength 22 + 2.0 Agility: 22 +2.0 Intelligence 33 + 3.3 Affiliation: Dire HP/mana: 620/200 Damage: 63-84 Range: 600 Movespeed: 290 Armor: 3 Turn rate: 120 Vision range: 1800/800 Attack animation: 0/0.25 BAT: 0.5 Magic resistance: 25% Collision size: 24 Background Story: It had been years since Jack the Black Gambler had robbed Booty Bay, and living a life of luxury in the Naidanac Highlands was now his purpose. If he were to step foot anywhere else he would surely be put to death by the Booty Bay pirates or a bounty hunter of any sort. The Naidanac natives were an interesting folk, and Jack was quickly assimilated into their culture. They loved music, games, and risk. Three things Jack knew all to well from his former life. He was a funky gentleman afterall. But one of their strangest traditions was dressing up as animals and being festive together... which was perfect for Jack to maintain a disguise and keep his true identity unknown. Thus, he donned the costume of a dark cheetah. One night after winning too many hands at blackjack and drinking too many Magic Martinis, Jack was taken by surprise. The Naidanac casino called him a dirty cheater and he was pulled into a back room and forced to take off his disguise. With his trusty deck of cards in hand, Jack ripped off his fur suit, and threw cards in a flurry... BLACKJACK, BLACKJACK, BLACKJACK!! All of his captors were stunned and knocked unconscious. Jack put back on his fursuit, gathered all of the gold he could find, and escaped the casino. Today, Jack roams the world as a dark, dirty, cheetah... looking for any opportunity to play a hand. Hero Introduction: Jack is a hero who plays a game of Blackjack on the field. He throws cards at enemies with a specific value chosen at random per use of two of his skills. These values follow your standard deck of cards and are as follows. 2 3 4 5 6 7 8 9 10 Jack (10) Queen (10) King (10) Ace (11) Jack basically can throw a card to Stun or Damage an enemy. The stun or damage value is based upon the card thrown. When a card hits an enemy the enemy is granted a value above their head, only visible to Jack and the enemy. It disappears after a short period of time. If that value, after numerous cards hits 21, Jack gets a massive bonus. If Jack busts and goes over 21 then there are negative consequences including a long silence. Skill 1 - Hit Ability: Active Type: Single Target Damage: Magic Target unit randomly receives between 2 and 11 damage (multiplied by 10/20/30/40) and is marked with the value between 2 and 11 above their head. Cast animation: .21/ .21 Cast range: 600/700/800/900 Damage: x10/x20/x30/x40 Value Duration: Passive Value stored for 10 seconds or until refreshed Continuously toss cards at enemies on the battlefield to damage them and rack up Values. Try to strategically reach 21 by combining Hits and Stays in quick succession. Skill 2 - Stay Ability: Active Type: Single Target Description: Target is randomly stunned between 2 and 11 seconds (divided by 5/4/3/2) and is marked with the value between 2 and 11 above their head. Cast animation: .21/ .21 Cast range: 600/700/800/900 Stun Duration: Value divided by 5/4/3/2 Value Duration: Passive Value stored for 10 seconds or until refreshed Continuously toss cards at enemies on the battlefield to stun them and rack up Values. Try to strategically reach 21 by combining Hits and Stays in quick succession. Skill 3 - Double Down Ability: Active Type: Buff Self Description: Activate to double the value of Hit or Stay on the following cast. If Gambler doubles-down and then Busts, Bust damage and silence duration are doubled. Cast animation: 0.21/0.21 Cast 600/700/800/900 Other effect: Doubles the Hit or Stay value on the following cast of Hit or Stay. Duration: 5 Activate Double Down to double the value of the next Hit or Stay cast on them. Use this for more burst when the luck is letting you down. ULTIMATE - 21 or Bust! Ability: Passive Damage: Magic Description: If a units value hits exactly 21 then Gambler will receive a 20/30/40% MS/AS bonus for 7 seconds and will deal 5/6/7% of his total gold pool in bonus damage. Gambler will also receive double the bounty from that unit so long as the unit dies within the 7 second duration. Any time that Gambler goes over 21 on a unit, he busts, causing the difference between the units total value and 21 (x100/x150/x200) in a 1000 AoE. Gambler is also silenced for 7 seconds and loses 5/6/7% of his current gold pool. Cast animation: On 21: Jack gets a particle effect to show he has a buff. On Bust: Jack explodes and is covered in ash while he is silenced. AoE: 1000 Damage: Units total value - 21 x (100/150/200) Other effect: Jack is Silenced Duration: 5 As if there wasn't enough luck involved already, this Ultimate is what makes the hero shine. Hitting 21 is a massive bonus and allows Jack to get that extra bit of gold to allow him to transition into a semi-carry. At the same time, if he continuously goes over 21 then he will run into more issues the later the game continues. Smart use of each of his abilities will make the skill cap for Jack dependent on one's judgment.