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Jack the Black Gambler

Discussion in 'Hero Ideas' started by Mimic, Jan 11, 2017 at 4:07 PM.

  1. Mimic

    Mimic Member

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    [​IMG]


    Jack
    The Black Gambler


    "WANTED: One wizard named Jack. Dead or alive. Convicted of robbing the Booty Bay casino of over 10,000,000,000 gold. Be on the lookout for his large afro and handlebar goatee."

    [​IMG]

    :disabler::roamer::nuker:
    An explosive fast-paced Nuker
    :str:Strength 22 + 2.0
    :agi:Agility: 22 +2.0
    :intmain:Intelligence 33 + 3.3


    Affiliation: Dire
    HP/mana: 620/200
    Damage: 63-84
    Range: 600
    Movespeed: 290
    Armor: 3
    Turn rate: 120
    Vision range: 1800/800
    Attack animation: 0/0.25
    BAT: 0.5
    Magic resistance: 25%
    Collision size: 24


    Background Story:

    It had been years since Jack the Black Gambler had robbed Booty Bay, and living a life of luxury in the Naidanac Highlands was now his purpose. If he were to step foot anywhere else he would surely be put to death by the Booty Bay pirates or a bounty hunter of any sort. The Naidanac natives were an interesting folk, and Jack was quickly assimilated into their culture. They loved music, games, and risk. Three things Jack knew all to well from his former life. He was a funky gentleman afterall. But one of their strangest traditions was dressing up as animals and being festive together... which was perfect for Jack to maintain a disguise and keep his true identity unknown. Thus, he donned the costume of a dark cheetah.

    One night after winning too many hands at blackjack and drinking too many Magic Martinis, Jack was taken by surprise. The Naidanac casino called him a dirty cheater and he was pulled into a back room and forced to take off his disguise. With his trusty deck of cards in hand, Jack ripped off his fur suit, and threw cards in a flurry... BLACKJACK, BLACKJACK, BLACKJACK!! All of his captors were stunned and knocked unconscious. Jack put back on his fursuit, gathered all of the gold he could find, and escaped the casino.

    Today, Jack roams the world as a dark, dirty, cheetah... looking for any opportunity to play a hand.

    Hero Introduction: Jack is a hero who plays a game of Blackjack on the field. He throws cards at enemies with a specific value chosen at random per use of two of his skills. These values follow your standard deck of cards and are as follows.

    2
    3
    4
    5
    6
    7
    8
    9
    10
    Jack (10)
    Queen (10)
    King (10)
    Ace (11)

    Jack basically can throw a card to Stun or Damage an enemy. The stun or damage value is based upon the card thrown. When a card hits an enemy the enemy is granted a value above their head, only visible to Jack and the enemy. It disappears after a short period of time. If that value, after numerous cards hits 21, Jack gets a massive bonus. If Jack busts and goes over 21 then there are negative consequences including a long silence.




    Skill 1 - Hit

    [​IMG]
    Ability: Active
    Type: Single Target
    Damage: Magic

    Target unit randomly receives between 2 and 11 damage (multiplied by 10/20/30/40) and is marked with the value between 2 and 11 above their head.
    Cast animation: .21/ .21
    Cast range: 600/700/800/900
    Damage: x10/x20/x30/x40
    Value Duration: Passive Value stored for 10 seconds or until refreshed



    Continuously toss cards at enemies on the battlefield to damage them and rack up Values. Try to strategically reach 21 by combining Hits and Stays in quick succession.


    Skill 2 - Stay
    [​IMG]
    Ability: Active
    Type: Single Target

    Description:
    Target is randomly stunned between 2 and 11 seconds (divided by 5/4/3/2) and is marked with the value between 2 and 11 above their head.
    Cast animation: .21/ .21
    Cast range: 600/700/800/900
    Stun Duration: Value divided by 5/4/3/2
    Value Duration: Passive Value stored for 10 seconds or until refreshed



    Continuously toss cards at enemies on the battlefield to stun them and rack up Values. Try to strategically reach 21 by combining Hits and Stays in quick succession.

    Skill 3 - Double Down

    [​IMG]
    Ability: Active
    Type: Buff Self



    Description:
    Activate to double the value of Hit or Stay on the following cast. If Gambler doubles-down and then Busts, Bust damage and silence duration are doubled.
    Cast animation: 0.21/0.21
    Cast 600/700/800/900
    Other effect: Doubles the Hit or Stay value on the following cast of Hit or Stay.
    Duration: 5



    Activate Double Down to double the value of the next Hit or Stay cast on them. Use this for more burst when the luck is letting you down.


    ULTIMATE - 21 or Bust!

    [​IMG]
    Ability: Passive
    Damage: Magic

    Description:
    If a units value hits exactly 21 then Gambler will receive a 20/30/40% MS/AS bonus for 7 seconds and will deal 5/6/7% of his total gold pool in bonus damage. Gambler will also receive double the bounty from that unit so long as the unit dies within the 7 second duration.

    Any time that Gambler goes over 21 on a unit, he busts, causing the difference between the units total value and 21 (x100/x150/x200) in a 1000 AoE. Gambler is also silenced for 7 seconds and loses 5/6/7% of his current gold pool.



    Cast animation:
    On 21: Jack gets a particle effect to show he has a buff.
    On Bust: Jack explodes and is covered in ash while he is silenced.

    AoE: 1000
    Damage: Units total value - 21 x (100/150/200)
    Other effect: Jack is Silenced
    Duration: 5



    As if there wasn't enough luck involved already, this Ultimate is what makes the hero shine. Hitting 21 is a massive bonus and allows Jack to get that extra bit of gold to allow him to transition into a semi-carry. At the same time, if he continuously goes over 21 then he will run into more issues the later the game continues. Smart use of each of his abilities will make the skill cap for Jack dependent on one's judgment.
     
    Last edited: Jan 16, 2017 at 7:42 PM
  2. Mimic

    Mimic Member

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    Welp... Everything here got fucked lmao. Tried to use some nice formatting and now a bunch of symbols are all over the code. Must be a bug.

    If you can understand this furry with current formatting then great, feel free to review. Otherwise I need to fix up the tabs and things when I have the time to do so.

    I have stripped all formatting at the moment so things are a little garbled.

    Thanks!
     
    Last edited by a moderator: Jan 11, 2017 at 6:04 PM
  3. summer-penguin

    summer-penguin Moderator Staff Member

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    You're missing the talents, Mimic.
    And where's the fourth challenge?
     
    Mimic likes this.
  4. Mimic

    Mimic Member

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    I'll add them later. Sorry I forgot to mention it's still a WIP. Gotta touch up the formatting and add the talents. Also going to work the fourth challenge into the ult somehow. I'll place it in now, but it will likely change.
     
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  5. summer-penguin

    summer-penguin Moderator Staff Member

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    Perhaps you could have his abilities costing just a little bit of gold instead of mana... hahaha, Idk, I'm just being random...
     
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  6. Mimic

    Mimic Member

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    That's actually a solid idea considering that his skills are meant to be spammed coupled with risk. Currently mana limitations prevent him from spamming cards... I'll take another look at it down the road and rework things here and there.
     
    summer-penguin likes this.
  7. Dark Mizuki

    Dark Mizuki Member

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    It seems that I should roll and review/comment on every Gambler out here. Allow me to drop mine:

    First off - This idea, is golden. I love the simplicity yet it still is random. The spirits have their remnants as fodder/offensive tool, Monkey King and Treant has has the trees, Jack has his cards. The bio’s hilarious, too, an afro man inside a cheetah suit? Possibility of other feline costumes for his equipment, I’m loving the idea!

    Stats - Base damage is high, so as the base and stat growth, but I knew already that it has to do with the explosiveness and probability of his skills. I say specify that he has no nar zero cast animation like Invoker, he’ll definitely need that.

    Hit - Pretty simple, as expected. What I’m thinking, however, is to give at least two separate talents for an increased mana pool or mana regen on different level branches (say one at Level 10, the other at 15). He needs to get at least one talent to keep up with his spamming, seeing he has no way to increase his gold faster (other than his ulti, which would only happen every once in a while), he’d need the passives.

    Stay - Another straight forward skill, yet expected to be so. I do suggest to also inflict your maximum attack damage when landing Stay, just to increase his damage output steadily. Seeing that he gets silenced much longer when he Busts, a shorter cool down would open up better streaks if he can get it.

    Double Down - This is one scary ability. Perhaps you could make it so that it affects his next Hit/Stay instead of having to select a target. I’m imagining that his rhythm will be broken when he stops to cast Double Down.

    21 or Bust! - Now this is good, though I’ll much more likely to get the Bust more often, AoE damage with such considerable value, for me, is better than the mild buffs he’ll get if he gets 21, I also think that the gold-to-damage percentages are pretty low, and I’ll rather use the gold to boost his mana pool to deliver more Hit and Stay.
    Talents -
    Again, as I’ve mentioned, he’d pretty much need a sort of passive that boosts his mana pool or regen. An early GPM passive would work well with his ulti, and increased cast range or spell amp would work well, too. Even getting a double cast (two targets for Hit/Stay) at level 25 would be very nice.

    Synergy - He’s highly independent on his team mates, as he’s off about targeting and killing enemies one by one, though he’ll face his hard times when team-ganked for sure. Item selections are pretty straightforward, too, caster-friendly items like Aether Lens and Octarine Core should be considered.
     
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  8. Mimic

    Mimic Member

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    Thank you for the review! You understand the hero and that's great to hear. Many times I think hero playstyles get lost in translation. I'll use your feedback to develop the Talents once I draw out some good ones. And I'm really glad you like the character design. Eventually I will sit down on photoshop and sketch out a concept...

    And I definitely like your Double Down suggestion. I will add that in now. It's a necessary quality of life improvement for a fast-paced hero.

    I have also reworked 21 or Bust to have a gold penalty on Bust, much like what would happen in a casino.

    @summer-penguin Does the new 21 or Bust meet the requirements of the 4th challenge?

    Cheers!
     
    Last edited: Jan 16, 2017 at 5:50 PM
  9. summer-penguin

    summer-penguin Moderator Staff Member

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    21 or Bust?
    Abilities?
    Mimic, your Gambler abilities still have no name. :coffee:
     
  10. Mimic

    Mimic Member

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    @summer-penguin

    I have added ability names to the headers... and have added some icons from Hive.
     
    Last edited: Jan 16, 2017 at 7:26 PM
  11. summer-penguin

    summer-penguin Moderator Staff Member

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    Mimic likes this.
  12. Mimic

    Mimic Member

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    Woo! Those are some nice icons.

    I've added new icons. The ult one was too cute to pass up, though there are probably better options.
     
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  13. Dark Mizuki

    Dark Mizuki Member

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    Now it feels more intuitive, though I still feel that Double Down is a bit broken, for the fact that leveling it first will give you nothing, since it's entirely dependent on Hit and Stay. I suggest to add something basic as a bonus, perhaps instead of having a Mana Cost, Double down gives him Mana instead.

    I also don't feel like having a gold penalty to Bust, the silence is already too much and it will ruin his farm. Better yet, I'd propose to give him a level 25 talent or ASU to reduce or remove the silence duration.

    Brutal, but I liek it.