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Dragonscus Coffee Shop

Discussion in 'Hero Ideas' started by Wrooks, Oct 8, 2016.

  1. Beary

    Beary Member

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    @HHHNNNGGG

    Seems to work just fine. Did you not use the @ symbol?
     
  2. HHHNNNGGG

    HHHNNNGGG Member

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  3. SataNiK Gui

    SataNiK Gui New Member

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    summer-penguin likes this.
  4. summer-penguin

    summer-penguin Moderator Staff Member

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    All things shall be reviewed in time.
    :coffee2:

    I promise you.
     
  5. carlvic

    carlvic Moderator Staff Member

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    How's my new signature?​
     
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  6. Jon

    Jon Member

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    Truly a thing of beauty. I understood exactly what it was as soon as I saw it. Sleekly designed.
     
    summer-penguin likes this.
  7. carlvic

    carlvic Moderator Staff Member

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    The heroes themselves however are not there yet. Might have got on the wrong train of thought.

    Also, @summer-penguin you should really fix your spelling of the word "coming"
    I sometimes think that you are confusing it with a similar word, the one with a much more moist and explosive definition. Just a nitpick, sry.
     
    Last edited: May 16, 2017
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  8. summer-penguin

    summer-penguin Moderator Staff Member

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  9. carlvic

    carlvic Moderator Staff Member

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    You always spell it as "comming" or "upcomming." Need I say more? XD
     
  10. summer-penguin

    summer-penguin Moderator Staff Member

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    Oh... :coffee:

    Well, maybe I meant what I spelled, have you considered that possibility? =|

    (I thought both ways were spelled the same)
    (thanks for clearing that up, carl.. damn)
     
    Beary likes this.
  11. 1Frame_Dynamism

    1Frame_Dynamism Member

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    I like a lot of the recent new heroes
    that is all for now
     
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  12. summer-penguin

    summer-penguin Moderator Staff Member

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    Which ones specifically?
    :coffee2:
    I'll be checking them soon enough. I'll be back in no time.
     
  13. Skulls_n_Souls

    Skulls_n_Souls Member

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    I'm working on something that I think everyone here would like (especially @summer-penguin ) or at least apreciate if they dont really like it.
     
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  14. summer-penguin

    summer-penguin Moderator Staff Member

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    Got me interested.
    :coffee2:
    I do like the things I like.
    Most certainly I'll like yours very much if I do really like it.

    I haven't really had the chance to check your Angel. Not yet. Though I am looking foward to.
    And... I've been thinking about bumping Pixie for a while, to update and improve this already good looking page 1 of ours.
     
  15. NuclearCookie

    NuclearCookie Member

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    I've got nothing working sadly. i did think about posting a discussion topic about what should go into talents and what into Aghanim's but I'm pretty sure it's already been discussed here and I'm not looking through 26 pages to find out.
     
  16. 1Frame_Dynamism

    1Frame_Dynamism Member

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    Holly cow there's been a couple big patches since I last looked at this game.
    All respawn talents removed, TY TY those were lame.
    My NS suggestion got added. Glad I'm on the same page as the devs, woop.

    Talents are getting as wacky as they should be. That 'what goes into Agh/Talent' thing is a legit complex topic now. At last.
     
    summer-penguin likes this.
  17. ZizZizZiz1

    ZizZizZiz1 Member

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    Maybe Valve is starting to take ideas from here instead of Reddit.
     
  18. summer-penguin

    summer-penguin Moderator Staff Member

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    :cat:

    Amen to that, brother.
     
  19. Skulls_n_Souls

    Skulls_n_Souls Member

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    Well i suggested increasing all attributes gain by 0.3. Only str got that so idk
     
  20. Jon

    Jon Member

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    Hey, guys. I've got an idea for a hero. I think, however, that with how out-of-control all of this abilities can get (since they all multiply and multiply multiple layers of damage and debuffs), I'm concerned if he should be simplified. Anyway, here he is:

    Hades, the Gravedigger

    Grave (magical)
    Whacks down with his spade. Creates a Grave at his location, which damages and stuns enemies in its area and enemies in any overlapping Graves. Each Grave slows enemies inside it, and enemies in any overlapping Graves. Multiple slows stack. Each Grave does not expire if there are any units in it or in any overlapping Graves.
    Deals 60/80/100/120 damage
    Stuns for 1 second
    Lasts 4 seconds
    Slows by 7/8/9/10%
    Radius: 350
    Costs 70 mana
    Cooldown: 11/9/7/5


    Burial (magical)
    Puts soil on top of the area. Deals damage over 1 second to every enemy within the area, reduced by 50% their movement speed. Additionally, casts the current level of Grave at the location of any enemy killed by Burial.
    Lasts 1 second
    Base damage: 200/275/350/425
    Damage reduced by: 50% of damaged unit's movement speed.
    Range: 700
    Radius: 400
    Costs 100/105/110/115 mana
    20/18/16/14 second cooldown

    Undertaker (physical)
    Applies 'Undertaken' to the attacked enemy, which causes any debuffs on them to be unable to expire while Undertaken. Adds damage to attacks based on the number of debuffs on the attacked enemy.
    Additionally, if the attacked unit is in a Grave, this damage will also hit any units in that Grave and any overlapping Graves.
    Lasts 1 second
    Deals 8/12/16/20 damage per debuff.


    Journey to the Underworld (pierces spell immunity)
    Drops a headstone on an enemy. Reduces movement speed by a specific number, and can reduce below 0. Any amount of negative movement speed is deducted from maximum HP, attack speed, maximum mana, and any damage they deal. The target is immune to positive buffs for the duration.
    Reduces speed by 400/650/800.
    Lasts 10 seconds.
    Costs 175/220/275 mana
    75 second cooldown
     
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