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Dota 7.15 - Gold gain nerfs

Discussion in 'Dota Chat' started by Lama051, Apr 26, 2018.

  1. Lama051

    Lama051 Moderator Staff Member

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    • 7.15:
      ===

      * Bounty Runes now spawn every 5 minutes
      * Bounty Runes now grants gold to each player (40 + 3/min)
      * Bounty Runes now fully fills bottles
      * Bottles heal rate increased from 80/40 HP/MP to 100/50

      * Melee Creeps base gold bounty reduced by 2
      * Range Creeps base gold bounty reduced by 1
      * Range Creeps gold bounty increase per upgrade changed from 1 to 3 (With these changes, the total gold difference on the map at 40 minutes is 2052 less gold)
      * Melee Barracks team bounty reduced from 225 to 175
      * Ground Courier bounty reduced from 175 to 125 (Flying Courier is still 175)
      * Tower denies now remove all gold instead of just half (previously it gave 50/60/70/80 for tier 1/2/3/4 denies)

      * Agility heroes base strength increased by 1
      * Intelligence heroes base intelligence reduced by 2, except for bane (base damage adjusted to remain the same)

      * Neutral camp stack bounty increased from 20% to 25%
      * Ancient HP regen increased from 8 to 12
      * Observer Wards restock cooldown reduced from 150 to 135
      * Observer Wards cost reduced from 80 to 75
      * Enchanted Mango HP regen reduced from 0.7 to 0.6

      * Roshan Slam damage growth increased from 8 per minute to 10
      * Roshan base damage increased from 65 to 75
      * Roshan base health increased from 5500 to 6000

      * Removed a tree to the bottom right of the dire mid lane, near the map ledge
      * Minor adjustments to the position of the powerup runes
      * Reduced spawn box sizes for a few of Dire neutral spawns
      * Removed a tree to the right of the bottom Radiant bounty rune
      * Moved the bottom Dire T1 tower slightly down
      * Moved the bottom Dire bounty rune slightly to the right
      * Moved the bottom Dire shrine location slightly down
      * Moved the top Dire T1 slightly to the right
      * Slight adjustments to the line of sight and trees to the left of the mid Dire T1
      * Ranged creeps now always spawn behind the melee creeps

      * Captains Mode round time increased from 30 to 35
      * Captains Mode second ban phase order changed from 2nd/1st/2nd/1st to 1st/2nd/1st/2nd
      ==

    • * Enabled Techies in Captains Mode

      * First creep wave no longer draws aggro on the side lanes until they meet the other wave



      * Skull Basher: Now uses Mithril Hammer instead of Javelin. Gives +25 Damage and +10 Strength.
      * Skull Basher: Bash no longer pierces evasion
      * Abyssal Blade: Now grants +25 Damage
      * Abyssal Blade: Bash no longer pierces evasion
      * Monkey King Bar: Now uses Demon Edge, Quarterstaff and Javelin. Gives +52 Damage and 10 Attack Speed.
      * Monkey King Bar: Procs changed from 60 Pure damage to 100 Magical damage
      * Maelstrom: Now uses Javelin instead of Gloves and Recipe.
      * Maelstrom: No longer gives +25 Attack Speed
      * Maelstrom: Chain Lightning damage increased from 120 to 170
      * Maelstrom: Procs can no longer be evaded
      * Mjollnir: Procs can no longer be evaded
      * Mjollnir: Chain Lightning damage increased from 150 to 170
      * Mjollnir: Attack speed reduced from 80 to 75

      * Battle Fury: Now requires a 300 gold recipe

      * Blink Dagger: Cooldown increased from 14 to 15

      * Boots of Travel: Building prioritization range increased from 700 to 900

      * Dagon: Manacost rescaled from 180 to 120/140/160/180/200

      * Force Staff: Now requires a Ring of Regeneration instead of a Ring of Health (total price is still the same)
      * Force Staff: Manacost increased from 25 to 100
      * Force Staff: Health regen reduced from 5 to 2
      * Hurricane Pike: Health regen reduced from 5.5 to 2
      * Hurricane Pike: Manacost increased from 25 to 100

      * Helm of the Dominator: Health regen decreased from 8 to 7
      * Helm of the Dominator: No longer grants +5 attack speed to the item holder
      * Helm of the Dominator: Bounty increased from 125 to 200

      * Linken's Sphere: All Stats reduced from 15 to 13

      * Magic Wand: Now requires a 150 gold recipe instead of a Mango
      * Magic Wand: Now provides +3 All Stats instead of +2 All Stats and 1.5 HP Regen
      * Magic Wand: Max Charges increased from 17 to 20

      * Enchanted Mango: On sale now from 100 to 70
      * Enchanted Mango: Health regen decreased from 1 to 0.7
      * Enchanted Mango: Consumed Mana restore reduced from 175 to 125
      * Enchanted Mango: Daily Bonus Hero now gives 2 Mangoes

      * Necronomicon: Duration increased from 50 to 60

      * Phase Boots: During Phase your base turn rate is improved to 1.0 (the highest value, can still be lowered by other effects)
      * Phase Boots: Active duration increased from 2.5 to 3 seconds
      * Phase Boots: Active speed reduced from 24/20% to 20/16%

      * Observer Ward: Gold/XP Bounty rescaled from a constant 100 Gold and 100 XP to growing over time with 100 + 2/min Gold and 50 + 4/min XP

      * Sange: Recipe cost increased from 500 to 700
      * Sange: Now grants Greater Maim
      * Heaven's Halberd: Now grants Greater Maim
      * Yasha: Recipe cost increased from 500 to 700
      * Manta Style: Recipe cost lowered from 900 to 500



      * Alchemist: Chemical Rage Health regen increased from 40/48/56 to 40/55/70
      * Alchemist: Bounty Runes bonus gold increased from 2.5 to 3x

      * Ancient Apparition: Chilling Touch damage rescaled from 30/45/60/75 to 20/40/60/80
      * Ancient Apparition: Chilling Touch no longer pierces Spell Immunity

      * Arc Warden: Magnetic Field cooldown reduced from 35/30/25/20 to 20
      * Arc Warden: Level 15 Talent changed from +3s Flux Duration to +400 Flux Cast Range

      * Axe: Battle Hunger manacost rescaled from 75 to 50/60/70/80
      * Axe: Base movement speed increased by 5

      * Batrider: Base strength increased by 3

      * Bloodseeker: Blood Rite ground vision now increased to match the AoE of the spell (from 400 to 600)
      * Bloodseeker: Bloodrage cooldown reduced from 12/10/8/6 to 9/8/7/6

      * Brewmaster: Primal Split Fire Permanent Immolation damage increased from 15/30/45 to 20/40/60

      * Broodmother: Spiderite bounty reduced from 16-21 gold and 20 exp to 3 gold and 3 xp
      * Broodmother: Spiderling bounty reduced from 11-13 gold and 31 exp to 9 gold and 9 xp
      * Broodmother: Spiderite armor reduced from 8 to 0
      * Broodmother: Spiderling armor reduced from 8 to 0
      * Broodmother: Spiderling damage reduced from 18-19 to 14-16 (~19% less)
      * Broodmother: Spawn Spiderling manacost reduced from 120 to 100
      * Broodmother: Spawn Spiderling cooldown reduced from 10 to 11/10/9/8

      * Chen: Hand of God heal improved from 250/375/500 to 250/400/550

      * Crystal Maiden: Base armor increased by 1
      * Crystal Maiden: Freezing Field attack speed slow increased from 30 to 60

      * Dark Seer: Wall of Replica illusions incoming damage reduced from 300% to 200%
      * Dark Seer: Wall of Replica illusions outgoing damage increased from 60/75/90% to 70/85/100%
      * Dark Seer: Wall of Replica now auto attacks the hero it made the illusion of (can still be controlled)

      * Dark Willow: Bedlam damage reduced from 60/140/220 to 60/120/180
      * Dark Willow: Bedlam rotation duration increased from 1.5 to 1.8 seconds
      * Dark Willow: Cursed Crown no longer grants vision after it stuns
      * Dark Willow: Level 25 Talent increased from +1 Terrorize Duration to +1.5

      * Dazzle: Fixed Poison Touch effective area covered not scaling properly with cast range bonuses

      * Death Prophet: Base Health regen reduced from 2 to 1.5

      * Earthshaker: Base damage increased by 3

      * Ember Spirit: Flame Guard magical damage absorbed rescaled from 50/200/350/500 to 80/220/360/500
      * Ember Spirit: Searing Chains duration rescaled from 1/2/2/3 to 1.5/2/2.5/3
      * Ember Spirit: Searing Chains now does damage in 0.5 second intervals
      * Ember Spirit: Searing Chains total damage rescaled from 80/120/240/300 to 90/160/230/300

      * Enigma: Malefice stun duration rescaled from 0.25/0.5/0.75/1 to 0.4/0.6/0.8/1.0
      * Enigma: Malefice cooldown rescaled from 15 to 18/17/16/15
      * Enigma: Malefice manacost reduced from 110/130/150/160 to 100/120/140/160

      * Faceless Void: Chronosphere cooldown increased from 140/125/110 to 140/130/120

      * Invoker: Invoke manacost reduced from 60 to 40

      * Io: Tether can now target Spell Immune allies
      * Io: Tether cast point changed from 0.001 to 0
      * Io: Tether no longer applies slow on impact
      * Io: Spirits now apply a 20/40/60/80% movement speed slow on impact for 0.3 seconds
      * Io: Spirits now have two fixed positions they go to, 700 and 100 (No longer granular with toggles, but just a single press action)
      * Io: Spirits In/Out is just one ability now, alternates the direction (has a 1.5 second cooldown, same hotkey as spirits ability. Base cooldown/duration is still the same)
      * Io: Spirits creep damage increased from 8/14/20/26 to 10/18/26/34
      * Io: Spirits manacost from 150 to 120/130/140/150
      * Io: Spirits collision AoE increased from 70 to 110
      * Io: Spirits explosion damage AoE increased from 300 to 360
      * Io: Level 10 Talent changed from +400 Spirits Max Range to +25% XP
      * Io: Level 25 Talent changed from Tether Stuns to -60s Relocate Cooldown

      * Leshrac: Lightning Storm manacost increased from 75/90/105/120 to 80/100/120/140

      * Lich: Level 20 Talent increased from +120 Gold/Min to +180

      * Lycan: Summon Wolves health increased from 200/240/280/320 to 230/260/290/320
      * Lycan: Summon Wolves damage increased from 17/28/37/46 to 26/34/42/50

      * Mirana: Leap speed buff duration increased from 2 to 2.5
      * Mirana: Leap attack speed rescaled from 25/50/75/100 to 40/60/80/100
      * Mirana: Moonlight Shadow now grants 15% movement speed bonus while invisible
      * Monkey King: Primal Spring manacost reduced from 130/120/110/100 to 100

      * Morphling: Adaptive Strike Talent now has a 300 cast range buffer for the secondary targets
      * Morphling: Level 10 Talent from +300 Waveform Range to +350
      * Morphling: Level 25 Talent from +2 Multishot Adaptive Strike to +3

      * Necrophos: Reaper's Scythe respawn time penalty increased from 10/20/30 to 15/30/45

      * Omniknight: Purification cooldown increased from 11 to 14/13/12/11
      * Omniknight: Base armor reduced by 1

      * Outworld Devourer: Fixed Arcane Orb not using mana if it misses on the target
      * Outworld Devourer: Arcane Orb manacost increased from 100/120/140/160 to 110/140/170/200

      * Ogre Magi: Bloodlust on self now grants you 30/50/70/90 Attack Speed (default is 30/40/50/60)

      * Pangolier: Rolling Thunder no longer gets canceled when rooted or disabled (rolls in place instead)
      * Pangolier: Rolling Thunder cooldown increased from 70/65/60 to 70
      * Pangolier: Swashbuckle manacost increased from 70/80/90/100 to 80/90/100/110
      * Pangolier: Shield Crash cooldown increased from 13 to 19/17/15/13
      * Pangolier: Fixed Shield Crash counting Spell Immune heroes
      * Pangolier: Level 10 Talent reduced from +2 Mana Regen to +1.5

      * Pudge: Base damage increased by 7
      * Pudge: Rot slow reduced from 17/22/27/32 to 11/18/25/32

      * Pugna: Base armor increased by 1
      * Pugna: Level 15 Talent increased from +2 Nether Ward Health to +3

      * Puck: Level 20 Talent from -5s Waning Rift Cooldown to -8s

      * Queen of Pain: Sonic Wave damage increased from 290/380/470 to 320/410/500
      * Queen of Pain: Sonic Wave Scepter damage increased from 325/440/555 to 370/480/590

      * Riki: Tricks of the Trade now attacks at a slower pace, nerfed from 0.5/0.45/0.4 to 0.6/0.55/0.5

      * Rubick: Telekinesis lift duration rescaled from 1.5/1.75/2/2.25 to 1.1/1.5/1.9/2.3

      * Sand King: Caustic Finale no longer triggers when a unit is denied

      * Shadow Demon: Strength growth increased from 2.2 to 2.4

      * Shadow Fiend: Level 10 Talent reduced from 10% Spell Amplification to 8%
      * Shadow Fiend: Level 15 Talent reduced from +40 Movement Speed to +35

      * Shadow Shaman: Fixed Ether Shock effective area covered not scaling properly with cast range bonuses

      * Silencer: Glaives of Wisdom from 15/30/45/60% to 25/40/55/70%
      * Silencer: Global Silence duration increased from 4/5/6 to 4.5/5.25/6
      * Silencer: Level 15 Talent increased from +90 Gold/Min to +120

      * Slark: Base HP regen increased from 2.75 to 3.25
      * Slark: Shadow Dance move speed bonus increased from 30/35/40% to 30/40/50%

      * Spectre: Spectral Dagger manacost rescaled from 130/140/150/160 to 100/120/140/160
      * Spectre: Haunt illusion damage increased from 40 to 40/50/60%

      * Spirit Breaker: Greater Bash movespeed bonus increased from 15% to 17%
      * Spirit Breaker: Netherstrike's knockback now pushes the enemy twice the distance

      * Storm Spirit: Level 15 Talent increased from +300 Health to +400

      * Sven: Cleave distance increased from 570 to 625 (same as Battle Fury)
      * Sven: Cleave end radius increased from 300 to 330 (same as Battle Fury)

      * Terrorblade: Base HP regen reduced from 3 to 1.5
      * Terrorblade: Reflection illusion now disappears when the reflection slow debuff is removed
      * Terrorblade: Sunder minimum HP rescaled from 25% to 35/30/25%
      * Terrorblade: Sunder cast range reduced from 550 to 475

      * Timbersaw: Whirling Death attribute reduction now considers bonus attributes (instead of only base)
      * Timbersaw: Whirling Death attribute reduction lowered from 15% to 13%

      * Tiny: Tree Grab area damage reduced from 100% to 30/40/50/60%

      * Treant Protector: Leech Seed duration increased from 4.5 to 5.25 (1 extra pulse)

      * Tusk: Ice Shards duration reduced from 7 to 4/5/6/7
      * Tusk: Snowball Speed reduced from 675 to 600/625/650/675
      * Tusk: Frozen Sigil no longer provides flying vision (ground only now)

      * Underlord: Firestorm overtime percentage based damage no longer affects Roshan/Ancients
      * Underlord: Dark Rift manacost from 75/150/225 to 100/200/300

      * Undying: Tombstone spawn interval improved from 4.5/4/3.5/3 to 4/3.5/3/2.5
      * Undying: Level 15 Talent increased from +30 Decay Duration to +50
      * Undying: Level 20 Talent increased from +4 Tombstone Attacks to +6

      * Ursa: Base armor increased by 2

      * Venomancer: Poison Nova duration increased from 16 to 18 seconds

      * V isage: Grave Chill duration reduced from 3.25/4 .5/5.75/7 to 3/4/5/6

      * Warlock: Chaotic Offering Golem health increased from 1000/1500/2000 to 1000/2000/3000
      * Warlock: Chaotic Offering Golem Permnaent Immolation DPS increased from 30/40/50 to 30/50/70

      * Weaver: Health regen increased from 1.5 to 2.5
      * Weaver: The Swarm attack damage from 14/16/18/20 to 18/20/22/24

      * Wi ndranger: Powershot damage increased from 180/260/340/420 to 180/270/360/450
      * Windranger: Focus Fire attack speed increased from 350 to 400
      * Windranger: Focus Fire now always fires on the target unless you are attacking another target, or pressed stop and are not moving.

      * Winter Wyvern: Winter's Curse duration increased from 3.25/4/4.75 to 4/4.75/5.5 seconds
      * Winter Wyvern: Winter's Curse attack speed bonus reduced from 85 to 55

      * Wraith King: Wraithfire Blast manacost rescaled from 140 to 95/110/125/140
      * Wraith King: Wraithfire Blast cooldown rescaled from 8 to 11/10/9/8
      * Wraith King: Level 10 Talent changed from +40 Wraithfire DPS to +1.5s Wraithfire Blast Slow Duration

      * Witch Doctor: Maledict cooldown increased from 20 to 50/40/30/20

      * Zeus: Level 15 Talent increased from +1% Static Field to +1.5%
     
    Last edited: May 10, 2018
  2. mapdesigner

    mapdesigner Member

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    I like maelstrom changelog. I always thought the lightnening hits but the attack misses. LOL.
     
  3. Louie!

    Louie! Member

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  4. Leadblast

    Leadblast Member

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    I liked this patch. I even played Lycan again. In ranked. And won (with some difficulty).

    Nicest things for me: Lycan wolves buff, QoP ulti buff, Weaver Swarm buff, WR ulti buff, MKB again gives damage. Can't complain.
     
  5. justsightseeing

    justsightseeing Member

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    Reddit crying about offlane being actual suicide lane. Does the 1st wave pull actually kill solo offlane? Does current offlane actuallt harder than the times where there is no neutral/bounty rune?
     
  6. hitsuji

    hitsuji Member

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    Wand having receipt is meh. I liked it with mango.
    But nice changes overall.

    Treant still useless pls remake (back)
     
  7. flamegod0

    flamegod0 Member

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    not really. doing that wave pull poses too much risk compared to trying to disturb lane equilibrium (at least IMO). and you can still do that later (if I didn't misunderstand the changelog).
     
  8. kamukag3e

    kamukag3e Member

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    I see no big changes actually, outside of Basher may miss - which is not such a big deal.

    @hitsuji:
    I will never agree with you on that Treant stance, I'm playing him with great success in my games.
    His support potential is huge and his impact can be sky high.
     
  9. Leadblast

    Leadblast Member

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    Oh yeah, that's definitely a setback.
     
  10. MonkeyEx

    MonkeyEx Member

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    with the nerfed regen on wand and force staff, maybe healing supports will be more meta again.
    also no more 12 hp regen TB and OD
     
  11. ManOnTheCan

    ManOnTheCan Member

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    Indeed. Necrophos winrate is over 53% now. https://www.dotabuff.com/heroes/necrophos/trends
     
  12. hitsuji

    hitsuji Member

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    i tried it a lot because he was my favourite hero in the old days but i just cannot see how treant does better then supports like rubick, willow, disruptor, io, witch doc and so on. he also has piss poor pick rates in competitve dota at the moment.

    but nevermind. i accept your opinion and this is about new patch not treant. i am just disappointed with every new patch and him not being changed. :(
     
  13. kamukag3e

    kamukag3e Member

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    @hitsuji:
    He receive plenty of buffs in the recent versions and changes (the big-ass change to his Guise).

    If you are talking about 'feeling' and how like-able he is - personal preference etc. - can't say anything about that.

    If you are talking about viability and impact - he is quite good. You should just play him around his strong points.

    You won't see him in competitive games, there are plenty of reasons for that - right now very little heroes receive a lot of love, a lot of them are being picked, so few heroes are played multiple times, and supports unless completely overpowering won't be of those.
    Second - competitive players have a pool of heroes they feel comfortable with and once again unless a hero is completely OP, they won't try to play him.
    Third - he is quite good at crowd-control and helping teammates survive despite being away on the map (mainly split-pushers), but he is lacking in other things, such as offensive (burst) potential and any ability to clear creep waves (before Scepter that is).

    If you wish some tips and tricks about him I can send you a personal msg on his strong sides and how to exploit them.
     
  14. mapdesigner

    mapdesigner Member

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  15. ManOnTheCan

    ManOnTheCan Member

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    No, it was 50%.
     
  16. MortalKombat3

    MortalKombat3 Member

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    Now when playing Brood, you can let enemy kill spiders left and right, and no one will give a shit about that....
    WTF? I thought playing a hero with summons/illusions must bear a risk of "feeding" an enemy, if you let him kill those units. I agree, Brood was a bit too weak, but this way of buffing is stupid!

    And HotD creep gives 200 gold? It's almost as much as bounty for hero himself! It's just ridiculous!
    Why HotD user can feed enemy 200 gold with just 1 creep, and Brood can lose 15 spiders, and still give less than 100 gold?

    And why they keep nerfing Rubick over and over again? 26 seconds CD for Telekinesis on 1 lvl wasnt enough? Now they reduced stun duration to 1.1 sec... Isnt that a bit too weak for skill, that doesnt even deal damage?
     
  17. mapdesigner

    mapdesigner Member

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    HIs skill is actually imba still.
     
  18. Leadblast

    Leadblast Member

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    I guess this is because it's too damn easy to kill spiderlings and spiderites with a Battlefury as opposed to killing Sylla's bear or even Lycan's wolves or treants. That would in turn make Brood's pushing not only too easily neutralized with Bfury, but also turn her into a gold mine in the process. Which would defeat the hero's purpose.

    Remember the dominated creep gains uber HP and movespeed, a big centaur or red hellbear is arguably tankier and more powerful than most heroes at level 4 or so with only a small <500 gold stats item and boots, and probably walks faster as well, so it's *almost* as powerful as a hero unit itself... It's only logical that it deserves to have a big bounty value.
     
    Last edited: Apr 27, 2018
  19. BloodRampage-

    BloodRampage- Member

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    boring changes, moar buffs to rightclick carries (especially anti-fun ones like slark/spec), moar inconsequent buffs to 1-2 supports, and moar nerfs to the only items in existence that allow some form of interesting/fun kiting for ranged-heroes-that-unlike-melees-cant-permabash-you-to-death


    everytime i read new patch notes here it makes me just that wee bit happier that i quit playing this game
     
    Last edited: Apr 28, 2018
    mapdesigner likes this.
  20. mapdesigner

    mapdesigner Member

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    @kamukag3e

    its sad that MKB no longer consists of hyper stone. what would heroes do if they want AS ? only mael strom. :(

    it was perfect era.