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Dota 2: The Next Generation

Discussion in 'Dota Modding' started by ZizZizZiz1, Oct 8, 2016.

  1. ZizZizZiz1

    ZizZizZiz1 Member

    Apr 8, 2015
    Find out what a hero truly needs and discover up to 15 new heroes, with new heroes added regularly. Play regualr 5v5 matches, or try out a duel mode where it's a one on one fight to the death. Click the image to find out more, and check out the videos below.

  2. dewouter

    dewouter Moderator Staff Member

    Oct 27, 2009
    These videos are amazing. For anyone interested in contributing, we are looking at the suggestions board here.
  3. Dr. Desomond

    Dr. Desomond New Member

    Oct 9, 2016
    I would just like to say I love your game mode. Keep up the awesome work and the awesome ideas.
  4. ZizZizZiz1

    ZizZizZiz1 Member

    Apr 8, 2015
    You can even contribute to it if you want to. We source as much as we can from the community.
  5. Dark Mizuki

    Dark Mizuki Member

    Jun 10, 2009
    I keep wondering, but do these heroes initially have custom equipment? I do remember these heroes, so I might check this one soon.
  6. Dr. Desomond

    Dr. Desomond New Member

    Oct 9, 2016
    I'm going to be as active as I can on the Hero Ideas sub-forum. Although currently it says I have insufficient privileges to post there for some reason.
  7. Dr zombono

    Dr zombono Member

    Oct 9, 2016
    Maybe yu justmade a reddit acc. what your reddit acc name
  8. FreeLanceFoX

    FreeLanceFoX New Member

    Aug 14, 2012
    Same here, is there a 10 post requirement or something?

    EDIT: yes that seems to be it! I just made two more posts and now I seem to be able. Or maybe it had to do with account age, I didn't check before making those posts.
  9. Dr zombono

    Dr zombono Member

    Oct 9, 2016
    When you say regularly do you mean valve time. Jk i dont know how to code bur it must be a pain in da ass
  10. Clueless

    Clueless Member

    Feb 9, 2012
    Your Next Gen Heroes also have Next Gen items?

    You sure got a lot of cosmetics there my friend.
  11. ZizZizZiz1

    ZizZizZiz1 Member

    Apr 8, 2015
    I'm not the one making the videos.
  12. Vennot

    Vennot New Member

    Oct 11, 2016
    There are a lot of great ideas over at reddit.com/r/dotaconcepts that have been forgotten and are buried around. Definitely worth a look or two. I might start posting actively here now.
  13. Dr zombono

    Dr zombono Member

    Oct 9, 2016
    This mod is too underated if only valve has a better mod system
  14. Ninjerk

    Ninjerk Member

    Apr 19, 2014
    I was hoping this was going to be the Teen Titans of DotA.
  15. Dr zombono

    Dr zombono Member

    Oct 9, 2016
    What does that supose to mean?
  16. Ninjerk

    Ninjerk Member

    Apr 19, 2014
    "The Next Generation" as in a group of young DotA heroes inspired by the originals somehow.
  17. ZizZizZiz1

    ZizZizZiz1 Member

    Apr 8, 2015
    PATCH 1.11

    NEW HERO: The Lightbringer (original concept by @summer-penguin)

    NEW ITEM: Gravity Blade.
    Cost: 5225
    Components: Force Staff + Echo Sabre + Recipe (350)
    Active: When used on an enemy unit, a strong gravitational force pulls you and the enemy together. Allows melee heroes attack twice in quick succession after pulling to an enemy. Works like Force Staff when used on self or allies.

    - Normal heroes have been removed from the hero selection.
    - Added new icon and lore for Throwing Knives.
    - Throwing Knives and Gravity Blade will show up on the Shop Menu.
    - Added lore for several heroes.
    - Fixed Blight Stone not being purchasable.

    Hero Changelog

    - Added range indicator to Sleep Cloud.

    - Unyielding Pinion cloud effect is now a visible buff on Ixhotil.

    Keen Commander
    - Fixed issue with Siege mode no longer dealing AOE damage on attacks.

    - Base Strength reduced by 5.
    - Base Armor reduced by 2.
    - Base health increased from 103 to 200.
    - Dash now silences while dashing.
    - Orochi stacks now only refresh when attacking heroes.
    - Orochi Demon form now refreshes in addition to Orochi stacks when attacking heroes.
    - Orochi Demon Form size increased by 66.6%.
    - Battojutsu range increased from 310 to 420.
    - Battojutsu attacks manacost reduced from 60 to 0.
    - Battojutsu manacost increased from 0 to 120/160/200.
    - Battojutsu high range no longer applies to the third slash.
    - Battojutsu: Karyusen and Hiryusen now strike the farthest enemy unit within 825/950/1075 range.
    - Updated several particle effects.
    - Fixed bug with Onimusha becoming completely undetectable after using Dash with Battojutsu.
    - Fixed issue with Battojutsu abilities swapping in the wrong spots.
    - Fixed several issues with Aghanim’s Scepter upgrade.
    - Added sound to Guard.
    - Added missing tooltips and lore.

    - Mesmerize and Scryer’s Circle have been swapped. Scryer’s Circle is now the ultimate ability.
    - Illusion Line Illusion duration increased from 8 to 12 seconds.
    - Mesmerize cooldown reduced from 110/100/90 to 25.
    - Mesmerize manacost reduced from 300/400/500 to 150/175/200/225.
    - Mesmerize duration reduced from 6.0/7.0/8.0 to 2.5/3.0/3.5/4.0.
    - Mesmerize cast range rescaled from 300/500/700 to 400/500/600/700.
    - Mesmerize damage to break reduced from 100/250/400 to 100.
    - Scryer’s Circle cooldown rescaled from 45/40/35/30 to 65/55/45.
    - Scryer’s Circle manacost rescaled from 225/250/275/300 to 300/500/700.
    - Scryer’s Circle Firebomb damage rescaled from 30/50/70/90 to 65/90/115.

    - Vision changed from 800/600 to 400/400
    - Arbalest Reworked: When activated, allows Skoros to fire point-targeted attacks by initiating an attack move. Arbalest attacks provide vision while traveling and on contact with enemies.
    - Arbalest no longer has a 10 second duration, but instead has 3 charges.
    - Arbalest Cooldown changed to 16/13/10/7.
    - Arbalest Range rescaled from 2000 to 1400/1600/1800/2000.
    - Arbalest Projectile speed rescaled from 2000 to 1100/1200/1300/1400.
    - Blackout reworked: Now a chance-based effect.
    - Blackout Halt Chance: 25%.
    - Blackout manacost rescaled from 120 to 90/100/110/120.
    - Blackout duration increased from 5/6/7/8 to 6/7/8/9.
    - Blackout damage reduced from 60/90/120/150 to 30/40/50/60.
    - Nexus no longer interrupts the caster if a nexus unit casts a spell, and is much more responsive.
    - Nexus is now able to transfer the active bonuses of Drums of Endurance, Mekansm, Pipe, Buckler, and Crimson Guard.
    - Fixed interaction bugs with Nexus and Arbalest.
    - Fixed issue with Nexus Aghanim’s upgrade and the armor debuff.
    - Added Lore.

    - Skeleton Puppets cooldown rescaled from 19/16/13/10 to 17/14/11/8.
    - Skeleton Puppets movespeed rescaled from 310/325/340/355 to 320/340/360/380.
    - Skeleton Puppets BAT reduced from 1.5 to 1.0.
    - Skeleton Puppets no longer die after being idle for 30 seconds.

    - Blood Ward attacks reflected rescaled from 6 to 6/8/10/12.
    - Blood Ward attacks to destroy rescaled from 3 to 3/4/5/6.
    - Mortal Coil Bonus attackspeed per agility rescaled from 1.4/1.6/1.8/2.0 to 1.25/1.5/1.75/2.0.
    - Effigy manacost increased from 100/150/200 to 200/225/250.
    - Effigy duration reduced from 8/10/12 to 6/8/10.
    - Effigy Scepter duration reduced from 20/25/30 to 10/15/20.

    - Pursuing Strike renamed (again) to Predator Strike.
    - Predator Strike cooldown reduced from 27/24/21/18 to 17/14/11/8.

    Viscous Ooze
    - Consume Item: ALL items that should be consumable are now consumable!!!
    - Scepter now grants +4 max charges to Split Oozeling (6/7/8/9) instead of triple max charges.
    - Improved some tooltips.
    - Fixed bug which allowed you to sell items for full value by toggling Consume Item.
    - Added note that Consume Item does not grant aura bonuses, attack modifiers, or effects which break upon taking damage.

    - Devil’s Cape cooldown increased from 30/26/22/18 to 40/34/28/22.
    - Devil’s Cape manacost rescaled from 120/100/80/60 to 100.
    - Trick Box #3 memes increased from 3 to 22!

    - Fixed missing sound effect on Cyclone Trap.

    - Impose Tax gold steal reduced from 25%/30%/35%/40% to 10%.
    - Impose Tax damage per gold stolen increased from 3.0 to 8/12/16/20.
    - Impose Tax Poverty effect removed entirely.
    - Royal Statue no longer grants bonus gold for denies.
    - Blade of Malice debuff is no longer applied to towers.
    - Gerrymander now increases/decreases movement speed by 10%/18%/26%.
    Last edited: Oct 24, 2016