Avalanche's damage level 4 from 300 to 340 (increment 80 damage like other levels). Grow! now increases Toss damage to 40/60/80% (from 35/50/65%). Aghanim no longer increases Toss damage. Aghanim's Scepter Cleave damage increased from 50% to 40/50/60%. Aghanim's Scepter now increases Toss damage versus building from 33.33% to 50% (dealing 37.5/75/112.5/150 damage). Level 20 Talent +14 mana regen changed into +15% cooldown reduction. Level 20 Talent +25 attack speed increased to +40. Level 25 Talent +20% cooldown reduction changed into: Idea 1: Craggy Exterior triggers on ranged heroes. Idea 2: Craggy Exterior procs cast mini-Avalanche on target with halved damage.Level 25 Talent +200 Avalanche damage changes into Toss affects all nearby enemies. Explanation: Due to many changes recently, notably Strength/HP changes, Raindrop, Talents, etc., Tiny's nuke potential is diminished a lot. That's why buffing level 4 Avalanche damage should solve the problem. It also removes the bizarre scaling. Both level 20 Talents are too weak; mana regen is obsolete late game while +25 attack speed is way too low with that innate attack speed slow from Grow! and low Agility. That's why I buff the number of the attack speed Talent while changing mana regen into CDR Talent. I separate Grow! Toss bonus damage from Aghanim's Scepter and buff Cleave damage. It makes caster build less dependent on Aghanim's Scepter, while Aghanim's Scepter becomes fully carry/push build. Extra damage from Toss to buildings becomes juicy since it takes out a chunk of HP from tower while Tiny can just Toss from afar, dealing easy yet not-so-cheap damage on highground defense. The CDR Talent I moved from level 25 will be replaced with one of my two ideas. Idea 1 makes Craggy Exterior effective against ranged heroes - regardless of range. This will be quite broken but fairly situational, as it is used to counter ranged carries - no ranged carries, barely effective. BKB and Break still counters Craggy Exterior as usual. Idea 2 will cast a mini-version of Avalanche that stuns, deals 50/90/130/170 damage in 275 radius, making the ability more effective versus melee carries. Focusing on Tiny can result in bad repercussion to the whole team if Tiny is at the middle of enemy's formation. Stun obviously doesn't stack on Craggy Exterior's own but the damage can double up on Toss. I also changed the Avalanche Talent into Toss Talent, since 17s cooldown of the ability makes the bonus damage not so much useful. Toss gains more utility/teamfighting value while you can deal double Avalanche damage to all affected units.